探査

少し進展があった

けどステコンオバフロが突破できない・・・
落ちる場所もまちまちだしなぁ

;◆■◆■◆■◆■探査関連◆■◆■◆■◆■
[State 14292004,アニメ変更]
Type=ChangeAnim2
Trigger1=Ishelper(2000749137)
Trigger1=!Enemy(Enemy,Name!="Hakurei Reimu"),Var(1)
Value=1
IgnoreHitPause=1
[State 14292004,アニメ変更]
Type=ChangeAnim
Trigger1=Ishelper(2000749137)
Trigger1=Enemy(Enemy,Name!="Hakurei Reimu"),Var(1)
Value=Enemy(Enemy,Name!="Hakurei Reimu"),Var(1)
IgnoreHitPause=1
[State 14292004,アニメ変更]
Type=ChangeAnim2
Trigger1=IsHelper(2000749136)
Value=3
IgnoreHitPause=1
[State 14292004,ステートタイプ変更]
Type=StateTypeset
Trigger1=IsHelper
stateType=C
moveType=I
physics=N
IgnoreHitPause=1
[State 14292004,ステートタイプ変更]
Type=StateTypeset
Trigger1=IsHelper(2000749137)&&HitPauseTime<=3
stateType=C
moveType=A
physics=N
IgnoreHitPause=1
[State 14292004,軸合わせ]
Type=Posset
Trigger1=IsHelper(2000749136)||Ishelper(2000749137)
X=enemy,pos x
Y=enemy,pos y-151515
IgnoreHitPause=1
[State 14292004,軸合わせ]
Type=Posset
Trigger1=Ishelper(2000749137)&&HitPauseTime<=3
X=enemy,pos x
Y=enemy,pos y+500
IgnoreHitPause=1
[State 14292004,無敵]
Type=Nothitby
Trigger1=IsHelper(2000749136)||Ishelper(2000749137)
Value=SCA
IgnoreHitPause=1
[State 14292004,無敵]
Type=Nothitby
Trigger1=IsHelper(2000749136)||Ishelper(2000749137)
Value2=SCA
IgnoreHitPause=1
[State 14292004,凍結]
type=hitdef
trigger1=Ishelper(2000749137)&&HitPauseTime<=3
attr=,HA
hitflag=MAFD
pausetime=2147483647,0
sparkno=-1
hitsound=-1
numhits=0
ignorehitpause=1
[State 14292004,回復]
Type=lifeset
Trigger1=IsHelper
Value=lifemax
IgnoreHitPause=1
[State 14292004,蘇生]
Type=ChangeState
TriggerAll=IsHelper(2000749137)&&HitPauseTime
Trigger1=!Alive
Value=4040404
persistent=256
IgnoreHitPause=1
;◆■◆■◆■◆■探査◆■◆■◆■◆■
[State 14292004]
Type=VarAdd
Trigger1=IsHelper(2000749137)
sysvar(1)=1
IgnoreHitPause=1
[State 14292004,凍結]
Type=SelfState
TriggerAll=IsHelper(2000749137)&&NumHelper(2000749136)
TriggerAll=!(sysvar(1)=120||(sysvar(1)=[130,132])||sysvar(1)=140||(sysvar(1)=[150,155]))
Trigger1=HitPauseTime>3
Value=SysVar(1)
persistent=256
IgnoreHitPause=1
[State 14292004,非凍結]
Type=SelfState
TriggerAll=IsHelper(2000749136)&&NumHelper(2000749137)
TriggerAll=Helper(2000749137),TeamSide=TeamSide
Trigger1=Helper(2000749137),Alive&&Helper(2000749137),HitPauseTime>3
Trigger1=Helper(2000749137),StateNo=Helper(2000749137),Sysvar(1)
Value=Helper(2000749137),StateNo
IgnoreHitPause=1

アルファゼロさんを参考にしてみた
とりあえずlifesetとhitdefの探査だけでもやりたい
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