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新しい記事を書く事で広告が消せます。

ステ抜け貫通

最近これに時間を割いてきたがそろそろ別のところをやろうかね
G-Testも全部倒せるしいいだろう

パンドラキラー?知らんなぁ

[State 14292005,GameTime式ステ抜け貫通砲]
Type=ParentVarSet
Trigger1=Root,Alive!=0&&(Vel X=[0,39])
fvar(Vel X)=Cos(9.9**99)
IgnoreHitPause=1
[State 14292005,ループ]
Type=VelAdd
Trigger1=Root,Alive!=0&&(Vel X=[0,39])
X=1
IgnoreHitPause=1
[State 14292005,ループ]
Type=ChangeState
Trigger1=Root,Alive!=0&&(Vel X=[0,39])
Value=StateNo
Persistent=256
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲1]
Type=ParentVarSet
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),Var(10)>-1
var(PlayerID(Enemy,Var(4)),Var(10))=PlayerID(Enemy,Var(4)),Var(6)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(7)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(8)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(9)
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲2]
Type=ParentVarSet
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),Var(15)>-1
var(PlayerID(Enemy,Var(4)),Var(15))=PlayerID(Enemy,Var(4)),Var(11)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(12)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(13)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(14)
IgnoreHitPause=1

(略

[State 14292005,GameTime式ステ抜け貫通砲9]
Type=ParentVarSet
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),Var(50)>-1
var(PlayerID(Enemy,Var(4)),Var(50))=PlayerID(Enemy,Var(4)),Var(46)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(47)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(48)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(49)
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲10]
Type=ParentVarSet
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),Var(55)>-1
var(PlayerID(Enemy,Var(4)),Var(55))=PlayerID(Enemy,Var(4)),Var(51)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(52)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(53)*(GameTime+1)+PlayerID(Enemy,Var(4)),Var(54)
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲1]
Type=ParentVarSet
TriggerAll=GameTime%3=0
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),FVar(10)>-1
fvar(Floor(PlayerID(Enemy,Var(4)),FVar(10)))=PlayerID(Enemy,Var(4)),FVar(6)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(7)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(8)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(9)
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲2]
Type=ParentVarSet
TriggerAll=GameTime%3=0
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),FVar(15)>-1
fvar(Floor(PlayerID(Enemy,Var(4)),FVar(15)))=PlayerID(Enemy,Var(4)),FVar(11)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(12)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(13)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(14)
IgnoreHitPause=1

(略

[State 14292005,GameTime式ステ抜け貫通砲5]
Type=ParentVarSet
TriggerAll=GameTime%3=0
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),FVar(30)>-1
fvar(Floor(PlayerID(Enemy,Var(4)),FVar(30)))=PlayerID(Enemy,Var(4)),FVar(26)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(27)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(28)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(29)
IgnoreHitPause=1
[State 14292005,GameTime式ステ抜け貫通砲6]
Type=ParentVarSet
TriggerAll=GameTime%3=0
TriggerAll=Root,Alive!=0&&PlayerIDExist(Enemy,Var(4))
Trigger1=PlayerID(Enemy,Var(4)),FVar(35)>-1
fvar(Floor(PlayerID(Enemy,Var(4)),FVar(35)))=PlayerID(Enemy,Var(4)),FVar(31)*(GameTime+1)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(32)*(GameTime+1)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(33)*(GameTime+1)+PlayerID(Enemy,Var(4)),FVar(34)
IgnoreHitPause=1
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G-Test7P

ステ抜け貫通

G-Test7P.png

殺傷力が高い(以前比)…
こんなFVarを貫通できる戦いなんて初めて・・・
もうステ抜けも怖くない―――――!


G-Test7P全難易度を汎用で倒せるように
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。